Unreal Engine — Room Updates

Room Updates

Calls shown via the official C++ SDK (compiled into your UE module). Blueprint projects: same endpoints over FHttpModule/VaRest — see Getting Started.

sendRoomUpdate
Updates::updatePlayers(client, playerToken, type, data, {target, targetIds?})

Typed durable state update to a target set.

pollUpdates
Updates::pollUpdates(client, playerToken, {fromPlayers?, lastUpdate?})

Reads updates since lastUpdate, optionally filtered by source.