Unreal Engine — Friends

Friends

Calls shown via the official C++ SDK (compiled into your UE module). Blueprint projects: same endpoints over FHttpModule/VaRest — see Getting Started.

getFriends
Friends::getFriends(client, playerToken)

Friend list with presence.

lookupPlayer
Friends::lookupPlayerByTag(client, playerToken, playerTag)

Finds a player by Name#tag.

sendFriendRequest
Friends::sendFriendRequest(client, playerToken, {tag or id})

Sends a friend request.

acceptFriendRequest / decline / remove
Friends::acceptFriendRequest(client, playerToken, playerId)
Friends::declineFriendRequest(...)
Friends::removeFriend(client, playerToken, playerId)

Answer requests / manage the list.

steam friends
Friends::lookupSteamFriends(client, playerToken, steamIds)

Imports Steam friends by SteamID64 — pairs with the SDK's Steam ticket helpers (see /cpp/).

invites
Friends::inviteFriend(client, playerToken, playerId)
Friends::getInvites(client, playerToken)
Friends::acceptInvite / declineInvite

Game/room invite flow — send, list, answer by invite_id.