client.games.get_data(data_cls: type | None = None) -> GameDataResponse
Retrieves global game data. Pass a dataclass as data_cls for typed data.
client.games.update_data(data: Any) -> SuccessResponse
Updates global game data (requires private API token).
client.players.get_data(player_token: str, data_cls: type | None = None) -> PlayerDataResponse
Retrieves a specific player's data using their authentication token.
client.players.update_data(player_token: str, data: Any) -> SuccessResponse
Updates a specific player's data (level, score, inventory, ...).