Java SDK — Friends

Friends

Every player gets a persistent public player_tag (e.g. "#XK4B9P2R") on register/login — share it to be found. All methods take the player token, never the private API token.

Friends.getFriends
public static FriendListResponse getFriends(Client client, String playerToken) throws IOException

Lists friends plus incoming/outgoing requests — entries carry player_id, player_name, player_tag, is_online, steam_id, relationship.

Friends.lookupPlayerByTag
public static FriendLookupResponse lookupPlayerByTag(Client client, String playerToken, String playerTag) throws IOException

Finds a player by public tag ("#XXXXXXXX" — 8 chars, no vowels/0/1).

Friends.sendFriendRequest / ByTag
public static FriendStatusResponse sendFriendRequest(Client client, String playerToken, int playerId) throws IOException
public static FriendStatusResponse sendFriendRequestByTag(Client client, String playerToken, String playerTag) throws IOException

Sends a friend request — auto-accepts when the target already requested you.

Friends.accept / decline / remove
public static FriendStatusResponse acceptFriendRequest(Client client, String playerToken, int playerId) throws IOException
public static FriendStatusResponse declineFriendRequest(Client client, String playerToken, int playerId) throws IOException
public static FriendStatusResponse removeFriend(Client client, String playerToken, int playerId) throws IOException

Accept or decline an incoming request; removeFriend also cancels an outgoing one.

Friends.lookupSteamFriends
public static SteamFriendsLookupResponse lookupSteamFriends(Client client, String playerToken, List<String> steamIds) throws IOException

Maps SteamID64s to registered players — the Steam friend import list.

Friends.inviteFriend / getInvites
public static FriendInviteResponse inviteFriend(Client client, String playerToken, int playerId) throws IOException
public static FriendInvitesResponse getInvites(Client client, String playerToken) throws IOException

Invites a friend into your current lobby or room (kind: "matchmaking"/"room"), and lists pending invites received.

Friends.acceptInvite / declineInvite
public static FriendInviteAcceptResponse acceptInvite(Client client, String playerToken, String inviteId, Object playerData) throws IOException
public static FriendInviteAcceptResponse acceptInvite(Client client, String playerToken, String inviteId) throws IOException
public static FriendInviteAcceptResponse declineInvite(Client client, String playerToken, String inviteId) throws IOException

Accepting joins the lobby/room directly — the invite token bypasses password and host approval. Room invites return room_id.