Mafia, Werewolf, impostor-style games — the genre is won or lost on lobby flow and real-time events. The API carries both.
How the API maps to a party game
Lobbies & invites — rooms hold your player group before the game starts; friends lists and invites fill private games, matchmaking fills public ones.
Hidden roles & phases — role assignment, night/day cycles and phase state live in room custom data your game controls; clients read state, never each other's secrets server-side.
Real-time events — votes, accusations, night actions and morning reveals push over the WebSocket control channel; the UDP fast lane covers anything timing-sensitive.
Names & chat stay clean — player-name rules and the built-in text moderation keep lobbies family-friendly without a moderation backend.
Reconnection — players who drop mid-phase rejoin with their session token and pick up room state where they left it.
Ship your party game
Free tier — full API surface, no credit card. SDKs for Unity, .NET, Java, Python and C++, or plain REST from any engine.
Cookies: this site uses strictly-necessary
cookies for your sign-in session and security protections. Pages can display
Google AdSense advertising, which may set third-party cookies subject to your
consent choices. See our
Privacy Policy.